That is the shape of a Steam library drawn to scale: one rectangle per game, area proportional to hours. Type a profile in and the rectangles get names, hours and a page each.
Every game gets a page of its own
157 games have one built out of that game's own interface: the post-match scoreboard for Dota 2, the buy menu for Counter-Strike, motorway signage for Euro Truck Simulator. Everything else gets the generic page, which is still the whole record - achievements by rarity, who is playing right now, reviews, news and what it costs today.
Whole series, not just games
A series drawn against the years it was made across - and against the years it took to reach Steam, which are almost never the same. Every game in it, what it costs today, and who is playing right now. No profile needed.
see all of themThe companies behind them
Every publisher and every developer on Steam, each with the whole shelf under it and the years it was busy. Valve published Garry's Mod and Facepunch made it, so these are two lists and not one seen twice.
Our extension comes to the shop with you
It adds review trends, official activity and who a game may suit under Steam's buy box. Personal hours and achievements are optional. Chrome and Firefox, with no cookies or sign-in.
our extensionWhat a profile turns into
One lookup, and the library comes apart into the pages it was always made of.
- 01 The whole library, to scale Every game that was ever launched, one rectangle each, area proportional to hours. The long tail folds into one block and says how many it holds.
- 02 One game, your record of it Achievements ranked by how rare they are, the ones still locked, the year each one was unlocked, and the hours split by the system you played on.
- 03 One year of it What was put down that year and what was unlocked during it, in the order it happened.
- 04 The pile Everything owned and never launched, searchable, with what it cost. The number nobody asks for and everybody reads twice.
- 05 A game with nobody attached The same care, without a profile in it: global achievement rarity, who is playing right now, the review split, the news and the current price.
The three that do not change
- No profile is stored. Every lookup goes to Steam live and is cached for 15 minutes, that is all.
- Only what is public. If a profile hides its game details, Steam returns nothing and the page says so.
- No sign-in. The API key stays on the server; your browser never sees it.